In the first part of the article, the incomprehensible victories of the American grandmaster Robert Fisher over the candidates Mark Taimanov, Bent Larsen and Tigran Petrosyan in 1971 for the right to play the match fo...In the first part of the article, the incomprehensible victories of the American grandmaster Robert Fisher over the candidates Mark Taimanov, Bent Larsen and Tigran Petrosyan in 1971 for the right to play the match for the World Chess Champion title with the former champion Boris Spassky and the victory over the champion himself in 1972 are first served as a detective story hypothesis proposed by Academician Viktor Glushkov. According to this hypothesis, R. Fisher used the prompts of a super-productive computer installed in the United States, in which a highly efficient computer chess program was played along with the matches. Communication with the computer provided a team of employees of the CIA. In the second part, the author, having reviewed briefly the history of computer chess programs, rejects the hypothesis of the academician and proposes his own.展开更多
象棋在中国的游戏中有着悠久的历史。是一种玩法简单,趣味性强却又挑战人们的思维敏捷,和思维严谨性的双人对抗性游戏。因此,中国象棋游戏成为了极为广泛流行的棋艺活动。随着社会的不断信息技术的发展,象棋的对弈已经由现实的棋盘改革...象棋在中国的游戏中有着悠久的历史。是一种玩法简单,趣味性强却又挑战人们的思维敏捷,和思维严谨性的双人对抗性游戏。因此,中国象棋游戏成为了极为广泛流行的棋艺活动。随着社会的不断信息技术的发展,象棋的对弈已经由现实的棋盘改革到网络的平台上,以其独有的魅力吸引了大量的游戏玩家,让棋迷们可以同聚一网,欢乐对战。本文是对该游戏程序设计的介绍以及该项目程序设计思路和方法的总结。本设计是在局域网络里实现的中国象棋游戏对战。通过通信网络模块使得游戏玩家可以快捷的建立起网络连接,实现两人联机对弈。并且本设计是基于Visual studio 2008平台设计的棋牌类对战系统。展开更多
The chess game provides a very rich experience in neighborhood types. The chess pieces have vertical, horizontal, diagonal, up/down or combined movements on one or many squares of the chess. These movements can associ...The chess game provides a very rich experience in neighborhood types. The chess pieces have vertical, horizontal, diagonal, up/down or combined movements on one or many squares of the chess. These movements can associate with neighborhoods. Our work aims to set a behavioral approximation between calculations carried out by means of traditional computation tools such as ordinary differential equations (ODEs) and the evolution of the value of the cells caused by the chess game moves. Our proposal is based on a grid. The cells’ value changes as time pass depending on both their neighborhood and an update rule. This framework succeeds in applying real data matching in the cases of the ODEs used in compartmental models of disease expansion, such as the well-known Susceptible-Infected Recovered (SIR) model and its derivatives, as well as in the case of population dynamics in competition for resources, depicted by the Lotke-Volterra model.展开更多
文摘In the first part of the article, the incomprehensible victories of the American grandmaster Robert Fisher over the candidates Mark Taimanov, Bent Larsen and Tigran Petrosyan in 1971 for the right to play the match for the World Chess Champion title with the former champion Boris Spassky and the victory over the champion himself in 1972 are first served as a detective story hypothesis proposed by Academician Viktor Glushkov. According to this hypothesis, R. Fisher used the prompts of a super-productive computer installed in the United States, in which a highly efficient computer chess program was played along with the matches. Communication with the computer provided a team of employees of the CIA. In the second part, the author, having reviewed briefly the history of computer chess programs, rejects the hypothesis of the academician and proposes his own.
文摘象棋在中国的游戏中有着悠久的历史。是一种玩法简单,趣味性强却又挑战人们的思维敏捷,和思维严谨性的双人对抗性游戏。因此,中国象棋游戏成为了极为广泛流行的棋艺活动。随着社会的不断信息技术的发展,象棋的对弈已经由现实的棋盘改革到网络的平台上,以其独有的魅力吸引了大量的游戏玩家,让棋迷们可以同聚一网,欢乐对战。本文是对该游戏程序设计的介绍以及该项目程序设计思路和方法的总结。本设计是在局域网络里实现的中国象棋游戏对战。通过通信网络模块使得游戏玩家可以快捷的建立起网络连接,实现两人联机对弈。并且本设计是基于Visual studio 2008平台设计的棋牌类对战系统。
文摘The chess game provides a very rich experience in neighborhood types. The chess pieces have vertical, horizontal, diagonal, up/down or combined movements on one or many squares of the chess. These movements can associate with neighborhoods. Our work aims to set a behavioral approximation between calculations carried out by means of traditional computation tools such as ordinary differential equations (ODEs) and the evolution of the value of the cells caused by the chess game moves. Our proposal is based on a grid. The cells’ value changes as time pass depending on both their neighborhood and an update rule. This framework succeeds in applying real data matching in the cases of the ODEs used in compartmental models of disease expansion, such as the well-known Susceptible-Infected Recovered (SIR) model and its derivatives, as well as in the case of population dynamics in competition for resources, depicted by the Lotke-Volterra model.