Ray-space based arbitrary viewpoint rendering without complex object segmentation or model construction is the main technology to realize Free Viewpoint Video(FVV) system for complex scenes. Ray-space interpolation an...Ray-space based arbitrary viewpoint rendering without complex object segmentation or model construction is the main technology to realize Free Viewpoint Video(FVV) system for complex scenes. Ray-space interpolation and compression are two key techniques for the solution. In this paper,correlation among multiple epipolar lines in ray-space data is analyzed,and a new method of ray-space interpolation with multi-epipolar lines matching is proposed. Comparing with the pixel-based matching interpolation method and the block-based matching interpolation method,the proposed method can achieve higher Peak Signal to Noise Ratio(PSNR) in interpolating rayspace data and rendering arbitrary viewpoint images.展开更多
This paper presents an analysis on how objectivity is discursively constructed in journalistic narratives by drawing on the theories of viewpoint and mental space in Cognitive Linguistics. It is posited that at least ...This paper presents an analysis on how objectivity is discursively constructed in journalistic narratives by drawing on the theories of viewpoint and mental space in Cognitive Linguistics. It is posited that at least three mental spaces are projected by a narrative discourse, i.e., a narrated event space, a narrating space, and a basic space, and the distance between the first two spaces determines the degree of objectivity in the narrative discourse. A schema which represents the configuration of the different spaces is proposed and applied in the analysis of journalistic narratives to explore the strategies of objectivity construction. The analysis reveals that what the different journalistic narratives have in common in the construction of objectivity is to distance the narrated event space and the narrating space with the former being foregrounded in the viewpoint arrangement.展开更多
This paper presents a novel movement planning algorithm for a guard robot in an indoor environment, imitating the job of human security. A movement planner is employed by the guard robot to continuously observe a cert...This paper presents a novel movement planning algorithm for a guard robot in an indoor environment, imitating the job of human security. A movement planner is employed by the guard robot to continuously observe a certain person. This problem can be distinguished from the person following problem which continuously follows the object. Instead, the movement planner aims to reduce the movement and the energy while keeping the target person under its visibility. The proposed algorithm exploits the topological features of the environment to obtain a set of viewpoint candidates, and it is then optimized by a cost-based set covering problem. Both the robot and the target person are modeled using geodesic motion model which considers the environment shape. Subsequently, a particle model-based planner is employed, considering the chance constraints over the robot visibility, to choose an optimal action for the robot. Simulation results using 3D simulator and experiments on a real environment are provided to show the feasibility and effectiveness of our algorithm.展开更多
基金supported by a grant(07KLSG04) from Cutting-edge Urban Development-Korean Land Spatialization Research Project funded by Ministry of Land,Transport and Maritime Affairs
基金the National Natural Science Foundation of China (No.60472100)the Natural Science Foundation of Zhejiang Province (No.Y105577)the Key Project of Chinese Ministry of Education (No.206059).
文摘Ray-space based arbitrary viewpoint rendering without complex object segmentation or model construction is the main technology to realize Free Viewpoint Video(FVV) system for complex scenes. Ray-space interpolation and compression are two key techniques for the solution. In this paper,correlation among multiple epipolar lines in ray-space data is analyzed,and a new method of ray-space interpolation with multi-epipolar lines matching is proposed. Comparing with the pixel-based matching interpolation method and the block-based matching interpolation method,the proposed method can achieve higher Peak Signal to Noise Ratio(PSNR) in interpolating rayspace data and rendering arbitrary viewpoint images.
文摘This paper presents an analysis on how objectivity is discursively constructed in journalistic narratives by drawing on the theories of viewpoint and mental space in Cognitive Linguistics. It is posited that at least three mental spaces are projected by a narrative discourse, i.e., a narrated event space, a narrating space, and a basic space, and the distance between the first two spaces determines the degree of objectivity in the narrative discourse. A schema which represents the configuration of the different spaces is proposed and applied in the analysis of journalistic narratives to explore the strategies of objectivity construction. The analysis reveals that what the different journalistic narratives have in common in the construction of objectivity is to distance the narrated event space and the narrating space with the former being foregrounded in the viewpoint arrangement.
文摘This paper presents a novel movement planning algorithm for a guard robot in an indoor environment, imitating the job of human security. A movement planner is employed by the guard robot to continuously observe a certain person. This problem can be distinguished from the person following problem which continuously follows the object. Instead, the movement planner aims to reduce the movement and the energy while keeping the target person under its visibility. The proposed algorithm exploits the topological features of the environment to obtain a set of viewpoint candidates, and it is then optimized by a cost-based set covering problem. Both the robot and the target person are modeled using geodesic motion model which considers the environment shape. Subsequently, a particle model-based planner is employed, considering the chance constraints over the robot visibility, to choose an optimal action for the robot. Simulation results using 3D simulator and experiments on a real environment are provided to show the feasibility and effectiveness of our algorithm.