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A survey of sketch based modeling systems 被引量:5
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作者 Chao DING Ligang LIU 《Frontiers of Computer Science》 SCIE EI CSCD 2016年第6期985-999,共15页
As 3D technology, including computer graphics, virtual reality and 3D printing, has been rapidly developed in the past years, 3D models are gaining an increasingly huge demand. Traditional 3D modeling platforms such a... As 3D technology, including computer graphics, virtual reality and 3D printing, has been rapidly developed in the past years, 3D models are gaining an increasingly huge demand. Traditional 3D modeling platforms such as Maya and ZBrush, utilize "windows, icons, menus, pointers" (WlMP) interface paradigms for fine-grained control to construct detailed models. However, the modeling progress can be tedious and frustrating and thus too hard for a novice user or even a well trained artist. Therefore, a more intuitive interface is needed. Sketch, an intuitive communication and modeling tool for human beings, becomes the first choice of modeling community. So far, various sketch-based modeling systems have been created and studied. In this paper, we at- tempt to show how these systems work and give a comprehensive survey. We review and categorize the systems in four aspects: the input, the knowledge they use, the modeling approach and the output. We also discuss about inherent challenges and open problems for researchers in the future. 展开更多
关键词 sketch-based modeling interactive design sketch comprehension
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Symm Sketch: Creating symmetric 3D free-form shapes from 2D sketches 被引量:3
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作者 Yongwei Miao Feixia Hu +2 位作者 Xudong Zhang Jiazhou Chen Renato Pajarola 《Computational Visual Media》 2015年第1期3-16,共14页
This paper presents Symm Sketch—a system for creating symmetric 3D free-form shapes from 2D sketches. The reconstruction task usually separates a 3D symmetric shape into two types of shape components, that is, the se... This paper presents Symm Sketch—a system for creating symmetric 3D free-form shapes from 2D sketches. The reconstruction task usually separates a 3D symmetric shape into two types of shape components, that is, the self-symmetric shape component and the mutual-symmetric shape components. Each type can be created in an intuitive manner. Using a uniform symmetry plane, the user first draws 2D sketch lines for each shape component on a sketching plane. The z-depth information of the hand-drawn input sketches can be calculated using their property of mirror symmetry to generate 3D construction curves. In order to provide more freedom for controlling the local geometric features of the reconstructed free-form shapes(e.g., non-circular crosssections), our modeling system creates each shape component from four construction curves. Using one pair of symmetric curves and one pair of general curves, an improved cross-sectional surface blending scheme is applied to generate a parametric surface for each component. The final symmetric free-form shape is progressively created, and is represented by 3D triangular mesh. Experimental results illustrate that our system can generate complex symmetric free-form shapes effectively and conveniently. 展开更多
关键词 3D reconstruction construction curves free-form shapes mirror symmetry sketch-based modeling
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Sketch based garment modeling on an arbitrary view of a 3D virtual human model 被引量:2
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作者 Yu-lei GENG Jin WANG +2 位作者 Guo-dong LU Zheng LIU Gang CHEN 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2011年第3期195-203,共9页
This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines.The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directio... This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines.The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions,and the 3D garment suited to the virtual human can be created automatically.First,a distance field based allocation algorithm is proposed to find the 3D point which has the shortest given distance to the virtual human along the view direction.Then,the 3D style lines are generated by transforming from the 2D strokes on the human model and all the garment pieces are recognized from the 3D style lines.Finally,the 3D garment model is constructed by using the angle and offset based interpolation and Delaunay triangulation.In addition,we propose a body feature based template reusing method to fit the 3D garment to different virtual human models.The method can be adapted to designer habits and improve the usefulness of garment design.Examples show that the method is useful and efficient. 展开更多
关键词 sketch-based interfaces 3D garment modeling Distance field Garment style template
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Local features and manifold ranking coupled method for sketch-based 3D model retrieval 被引量:1
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作者 Xiaohui TAN Yachun FAN Ruiliang GUO 《Frontiers of Computer Science》 SCIE EI CSCD 2018年第5期1000-1012,共13页
3D model retrieval virtual reality applications. In can benefit many downstream this paper, we propose a new sketch-based 3D model retrieval framework by coupling local features and manifold ranking. At technical fron... 3D model retrieval virtual reality applications. In can benefit many downstream this paper, we propose a new sketch-based 3D model retrieval framework by coupling local features and manifold ranking. At technical fronts, we exploit spatial pyramids based local structures to facilitate the efficient construction of feature descriptors. Meanwhile, we propose an improved manifold ranking method, wherein all the categories between arbitrary model pairs will be taken into account. Since the smooth and detail-preserving line drawings of 3D model are important for sketch-based 3D model retrieval, the Difference of Gaussians (DOG) method is employed to extract the line drawings over the projected depth images of 3D model, and Bezier Curve is then adopted to further optimize the extracted line drawing. On that basis, we develop a 3D model retrieval engine to verify our method. We have conducted extensive experiments over various public benchmarks, and have made comprehensive comparisons with some state-of-the-art 3D retrieval methods. All the evaluation results based on the widely-used indicators prove the superiority of our method in accuracy, reliability, robustness, and versatility. 展开更多
关键词 sketch-based retrieval 3D model manifoldranking line drawing local features
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Web3D Learning Framework for 3D Shape Retrieval Based on Hybrid Convolutional Neural Networks 被引量:1
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作者 Wen Zhou Jinyuan Jia +1 位作者 Chengxi Huang Yongqing Cheng 《Tsinghua Science and Technology》 SCIE EI CAS CSCD 2020年第1期93-102,共10页
With the rapid development of Web3 D technologies, sketch-based model retrieval has become an increasingly important challenge, while the application of Virtual Reality and 3 D technologies has made shape retrieval of... With the rapid development of Web3 D technologies, sketch-based model retrieval has become an increasingly important challenge, while the application of Virtual Reality and 3 D technologies has made shape retrieval of furniture over a web browser feasible. In this paper, we propose a learning framework for shape retrieval based on two Siamese VGG-16 Convolutional Neural Networks(CNNs), and a CNN-based hybrid learning algorithm to select the best view for a shape. In this algorithm, the AlexNet and VGG-16 CNN architectures are used to perform classification tasks and to extract features, respectively. In addition, a feature fusion method is used to measure the similarity relation of the output features from the two Siamese networks. The proposed framework can provide new alternatives for furniture retrieval in the Web3 D environment. The primary innovation is in the employment of deep learning methods to solve the challenge of obtaining the best view of 3 D furniture,and to address cross-domain feature learning problems. We conduct an experiment to verify the feasibility of the framework and the results show our approach to be superior in comparison to many mainstream state-of-the-art approaches. 展开更多
关键词 WEB3D sketch-based model RETRIEVAL Convolutional NEURAL Networks(CNNs) best VIEW cross-domain
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VideoMap: An interactive and scalable visualization for exploring video content
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作者 Cui-Xia Ma Yang Guo Hong-An Wang 《Computational Visual Media》 2016年第3期291-304,共14页
Large-scale dynamic relational data visualization has attracted considerable research attention recently. We introduce dynamic data visualization into the multimedia domain, and present an interactive and scalable sys... Large-scale dynamic relational data visualization has attracted considerable research attention recently. We introduce dynamic data visualization into the multimedia domain, and present an interactive and scalable system, Video Map, for exploring large-scale video content. A long video or movie has much content; the associations between the content are complicated. Video Map uses new visual representations to extract meaningful information from video content. Map-based visualization naturally and easily summarizes and reveals important features and events in video. Multi-scale descriptions are used to describe the layout and distribution of temporal information, spatial information, and associations between video content. Firstly, semantic associations are used in which map elements correspond to video contents. Secondly, video contents are visualized hierarchically from a large scale to a fine-detailed scale. Video Map uses a small set of sketch gestures to invoke analysis, and automatically completes charts by synthesizing visual representations from the map and binding them to the underlying data. Furthermore,Video Map allows users to use gestures to move and resize the view, as when using a map, facilitating interactive exploration. Our experimental evaluation of Video Map demonstrates how the system can assist in exploring video content as well as significantly reducing browsing time when trying to understand and find events of interest. 展开更多
关键词 map METAPHOR video content VISUALIZATION sketch-based interaction ASSOCIATION analysis
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Character Modelling with Sketches and ODE-Based Shape Creation
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作者 Ouwen Li Haibin Fu +6 位作者 Shaojun Bian Xiaosong Yang Xiaogang Jin Andres Iglesias Algirdas Noreika Lihua You Jian Jun Zhang 《Numerical Mathematics(Theory,Methods and Applications)》 SCIE CSCD 2023年第3期720-751,共32页
Character models have enormous applications in industry.Efficient creation of detailed character models is an important topic.This paper proposes a new and easy-to-use technique to quickly create detailed character mo... Character models have enormous applications in industry.Efficient creation of detailed character models is an important topic.This paper proposes a new and easy-to-use technique to quickly create detailed character models from sketches.The proposed technique consists of two main components:primitive deformer and shape generators.With this technique,2D silhouette contours of a character model are drawn or extracted from an image or sketch.Then,proper geometric primitives are selected and aligned with the corresponding 2D silhouette contours.After that,a primitive deformer is used to create a base mesh and three shape generators are used to add 3D details to the base mesh.The primitive deformer and three shape generators are developed from ODE-driven deformations.The primitive deformer deforms the aligned geometric primitives to exactly match the 2D silhouette contours in one view plane and obtains a base mesh of a character model consisting of deformed primitives.The shape generators are used to add 3D details to the base mesh by creating local 3D models.The experimental results demonstrate that the new technique can quickly create detailed 3D character models from sketches with few manual operations.The new technique is physics-based and easy to learn and use. 展开更多
关键词 sketch-based character modelling shape generators ordinary differential equations finite difference solution
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基于手绘的三维建模和编辑技术
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作者 冯欣 石民勇 《辽宁工程技术大学学报(自然科学版)》 CAS 北大核心 2008年第6期895-898,共4页
基于手绘的建模和编辑技术结合计算机与纸笔手绘的优点,比较适合三维动画和游戏前期的模型设计.列举了各种典型的手绘建模和编辑技术,这些技术在实现方便快速建模的同时可以对有细节的高分辨率网格进行编辑,对模型表面进行处理的主要问... 基于手绘的建模和编辑技术结合计算机与纸笔手绘的优点,比较适合三维动画和游戏前期的模型设计.列举了各种典型的手绘建模和编辑技术,这些技术在实现方便快速建模的同时可以对有细节的高分辨率网格进行编辑,对模型表面进行处理的主要问题是在保证方便快速的同时能创建有内部结构的模型或有层次的复杂模型,在快速直观实现形状编辑的同时保证模型的局部细节特征,通过把手绘建模和形状编辑按照建模算法和表面结构进行分类比较,得到各种技术的优缺点及适应场合,同时指出手绘建模和形状编辑在动画创作中的发展方向。 展开更多
关键词 基于手绘 建模和编辑 动画角色设计
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基于手绘的3D概念模型建模
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作者 邓媛劼 王倩 《电子科技》 2012年第5期111-114,共4页
以笔画为基础,使用变分隐式曲面方法,构造形式自由的3D模型。文中描述了建模的具体步骤,并讨论了每一步骤中需要注意的问题,设计出了可以进行自由绘制的程序。程序运行结果表明,使用变分隐式曲面绘制的模型具有光滑、封闭的特性,而且可... 以笔画为基础,使用变分隐式曲面方法,构造形式自由的3D模型。文中描述了建模的具体步骤,并讨论了每一步骤中需要注意的问题,设计出了可以进行自由绘制的程序。程序运行结果表明,使用变分隐式曲面绘制的模型具有光滑、封闭的特性,而且可以方便地进行融合和其他后续操作。 展开更多
关键词 变分隐式曲面 手绘 模型构建 形式自由
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基于草图的人机交互技术研究进展 被引量:54
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作者 孙正兴 冯桂焕 周若鸿 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2005年第9期1889-1899,共11页
从草图识别和语义理解这两个方面对基于草图的人机交互技术的研究状况进行了分析和总结.对草图识别方法按其模式单元定义(笔划、图元、特征和组合图形)进行了分类和剖析;对草图语义理解所涉及的语义获取、语义解释和语义应用这三个关键... 从草图识别和语义理解这两个方面对基于草图的人机交互技术的研究状况进行了分析和总结.对草图识别方法按其模式单元定义(笔划、图元、特征和组合图形)进行了分类和剖析;对草图语义理解所涉及的语义获取、语义解释和语义应用这三个关键问题及其解决方法进行了分析和阐述;并分别从基于草图的人机交互技术的几何模糊性、用户适应性和应用独立性及其关系角度提出了这一领域的主要研究课题及其解决思路. 展开更多
关键词 基于草图的人机交互 在线草图识别 草图语义理解
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支持方案设计的手绘图形输入工具 被引量:33
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作者 孙正兴 徐晓刚 +1 位作者 孙建勇 金翔宇 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2003年第9期1145-1152,1159,共9页
手绘图形输入是表达设计意图 ,实现抽象概念与具体图形间相互转换的自然而有效手段之一 提出并初步实现了一个面向方案设计、采用在线图形识别方法和相似性相关反馈技术的手绘图形输入工具 在线图形识别方法将用户输入的笔画经过图形... 手绘图形输入是表达设计意图 ,实现抽象概念与具体图形间相互转换的自然而有效手段之一 提出并初步实现了一个面向方案设计、采用在线图形识别方法和相似性相关反馈技术的手绘图形输入工具 在线图形识别方法将用户输入的笔画经过图形预处理、特征识别、图形拟合和规整等过程 ,即时地识别和预测用户的基本图形构造意图 ;相似性相关反馈技术则在基本图形按其空间和时间关系组合后 ,利用图形构成及其空间关系与图形模板的相似性计算 ,及时地捕捉和反馈用户输入图形的组成意图 实验表明 :该工具具有很好的基本图形识别效果和良好的用户交互特性 。 展开更多
关键词 CAD 概念设计 手绘图形输入工具 方案设计 图形识别
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一种快速在线图形识别与规整化方法 被引量:18
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作者 孙建勇 金翔宇 +2 位作者 彭彬彬 孙正兴 刘文印 《计算机科学》 CSCD 北大核心 2003年第2期172-176,共5页
A novel and fast shape classification and regularization algorithm for on-line sketchy graphics recognition is proposed. We divide the on-line graphics recognition process into four stages: preprocessing,shape classif... A novel and fast shape classification and regularization algorithm for on-line sketchy graphics recognition is proposed. We divide the on-line graphics recognition process into four stages: preprocessing,shape classification,shape fitting,and regularization. Attraction Force Model is employed to progressively combine the vertices on the input sketchy stroke and reduce the total number of vertices before the type of shape can be determined. After that ,the shape is fitted and gradually rectified to a regular one,thus the regularized shape fits the user intended one precisely.Experimental results show that this algorithm can yield good recognition precision(averagely above 90% )and fine regularization effect but with fast speed. Consequently,it is especially suitable to computational critical environment such as PDAs,which solely depends on a pen-based user interface. 展开更多
关键词 在线图形识别 图形处理 计算机 图形规整化
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3D树木建模技术研究进展 被引量:21
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作者 谭云兰 贾金原 +1 位作者 张晨 李光耀 《中国图象图形学报》 CSCD 北大核心 2013年第11期1520-1528,共9页
3D树木建模一直都是计算机图形学、计算机视觉、虚拟现实等领域最具有挑战性的研究方向之一,国外学者在该领域做了大量研究工作,但3D树木建模综述性文章的缺乏成为其发展的制约因素。侧重从计算机视觉的角度,将当前国内外经典的3D树木... 3D树木建模一直都是计算机图形学、计算机视觉、虚拟现实等领域最具有挑战性的研究方向之一,国外学者在该领域做了大量研究工作,但3D树木建模综述性文章的缺乏成为其发展的制约因素。侧重从计算机视觉的角度,将当前国内外经典的3D树木建模方法分为基于图像,基于规则和基于草图等3类,并跟踪了最新的3D树木建模技术进展,对他们的成果进行了深入剖析,重点阐述3D树木建模关键技术。最后,分析和比较了几种主要的3D树木建模技术,提出轻量化3D树木建模技术是今后虚拟场景中的交互应用的发展趋势。此外,根据当前研究的难点提出了基于单张图像的轻量化混合建模的研究思路。 展开更多
关键词 3D树木建模 基于图像建模 基于规则建模 基于草图建模 轻量化建模 树木骨架
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基于手绘草图的三维CAD系统 被引量:5
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作者 胡华强 彭维 +1 位作者 刘袆玮 叶修梓 《计算机工程与应用》 CSCD 北大核心 2004年第18期116-119,共4页
Post-IMP界面是下一代用户界面的主要范式。该文研究并实现了一种新型的基于笔的手绘草图三维CAD系统。实现手绘草图三维CAD系统的关键是设计一个自然、合理、高效的草图语义表达与获取框架,它要着眼于解决用户在做什么和在哪里做这两... Post-IMP界面是下一代用户界面的主要范式。该文研究并实现了一种新型的基于笔的手绘草图三维CAD系统。实现手绘草图三维CAD系统的关键是设计一个自然、合理、高效的草图语义表达与获取框架,它要着眼于解决用户在做什么和在哪里做这两方面的问题。该文详细地讨论了草图语义表达和获取框架的设计思路及实现方法,并开发出一个原型系统,该系统以一支手写笔和一块手写板为交互输入设备,能够较自然高效地进行一些复杂的三维实体和三维场景设计。 展开更多
关键词 三维CAD系统 基于草图的交互 草图语义 草图识别 手势
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现代图像压缩编码技术 被引量:4
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作者 陶长武 蔡自兴 《信息技术》 2007年第12期53-56,共4页
阐述了图像压缩编码的基本原理,系统地介绍了几种比较有应用前景的现代图像编码方法及其特点,最后对图像编码进行了总结和展望,指出从图像模型的角度研究图像编码将成为新一代图像编码的研究方向。
关键词 小波变换编码 矢量量化编码 分形图像编码 神经网络编码 图像轮廓编码
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一种SVM学习框架下的Web3D轻量级模型检索算法 被引量:9
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作者 周文 贾金原 《电子学报》 EI CAS CSCD 北大核心 2019年第1期92-99,共8页
随着Web3D技术的发展,对于互联网检索三维模型的需求越来越迫切,特别是基于草图的模型检索.本文对基于草图的三维模型检索相关技术进行了研究,提出了三维模型轻量化处理算法、基于支持向量机三维模型最佳视点选择算法.本文首先对模型进... 随着Web3D技术的发展,对于互联网检索三维模型的需求越来越迫切,特别是基于草图的模型检索.本文对基于草图的三维模型检索相关技术进行了研究,提出了三维模型轻量化处理算法、基于支持向量机三维模型最佳视点选择算法.本文首先对模型进行简化处理,投影三维模型为多个视点图像.其次,使用支持向量机在草图数据集上学习规则,并根据规则进行相应的视点图像分类,获得最佳视点图像.再次,对视点图像提取梯度直方图特征并进行K-means聚类和索引,减少特征空间,获得三维模型的特征字典.最后,在开源数据集上进行相关的实验并对结果进行分析,相关结果表明方法具有很强鲁棒性、准确性. 展开更多
关键词 基于草图的三维模型检索 支持向量机 简化 梯度直方图 特征字典
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基于联合特征映射的端到端三维模型草图检索 被引量:8
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作者 白静 孔德馨 +1 位作者 周文惠 王梦杰 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2019年第12期2056-2065,共10页
在草图-三维模型检索任务中,草图具有类内多样性,三维模型具有复杂性,且草图-三维模型之间存在巨大的域间的差异性,这些特点的相互作用使得基于草图的三维模型检索任务变得特别困难.针对这一问题,提出一种基于联合特征映射的端到端三维... 在草图-三维模型检索任务中,草图具有类内多样性,三维模型具有复杂性,且草图-三维模型之间存在巨大的域间的差异性,这些特点的相互作用使得基于草图的三维模型检索任务变得特别困难.针对这一问题,提出一种基于联合特征映射的端到端三维模型草图检索框架.首先将三维模型转化为一组二维视图,建立跨域数据的共享数据空间;然后通过网络权值共享,建立端到端的三元度量学习网络,实现跨域数据草图和视图的联合特征映射;最后基于联合特征分布,提出4种草图-三维模型相似评价算法来实现草图-三维模型的检索.在大型公共数据集SHREC2013和SHREC2014上的检索精度分别为81.8%和75.6%,比现有算法在7项检索指标PR曲线,NN,FT,ST,E,DCG和MAP上都有所提升,检索性能突出. 展开更多
关键词 基于草图的检索 三维模型检索 联合特征分布 度量学习 深度学习 端到端网络
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一个面向构思的手绘草图识别系统 被引量:4
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作者 邱庆华 张斌 孙正兴 《计算机科学》 CSCD 北大核心 2004年第2期145-148,共4页
手绘图形输入是用户设计意图的一种自然有效的表达方式。本文介绍了一个手绘图形识别系统—SketchEI。SketchEI由五个部分构成:用户交互、输入预处理、图形识别器、草图管理器以及用户适应性。SketchEI把它们有机地组合在一起并且给出... 手绘图形输入是用户设计意图的一种自然有效的表达方式。本文介绍了一个手绘图形识别系统—SketchEI。SketchEI由五个部分构成:用户交互、输入预处理、图形识别器、草图管理器以及用户适应性。SketchEI把它们有机地组合在一起并且给出了一个相对完整的手绘图形识别技术理论体系。 展开更多
关键词 手绘草图识别系统 图形识别器 笔划分割器 预处理器 草图管理器
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包含跨域建模和深度融合网络的手绘草图检索 被引量:7
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作者 于邓 刘玉杰 +2 位作者 邢敏敏 李宗民 李华 《软件学报》 EI CSCD 北大核心 2019年第11期3567-3577,共11页
在手绘草图检索(sketch-based image retrieval,简称SBIR)领域,引入一种手绘草图的新型检索模型.手绘草图与自然图片之间存在巨大的差异性,这是因为,与自然图片相比,手绘草图展现出高度抽象的视觉表达,用现有的方法对手绘草图进行特征提... 在手绘草图检索(sketch-based image retrieval,简称SBIR)领域,引入一种手绘草图的新型检索模型.手绘草图与自然图片之间存在巨大的差异性,这是因为,与自然图片相比,手绘草图展现出高度抽象的视觉表达,用现有的方法对手绘草图进行特征提取,其产生的特征描述子对于手绘草图的内容无法进行有效地拟合;对于相同的物体,不同的人群用手绘草图描述方式和表达也存在巨大的差距,这就使得手绘草图-自然图片的匹配更加困难;同时,将手绘草图与自然图片映射到相同视觉域的工作,也是一项具有困难的任务.所以,手绘草图检索技术是公认的比较有挑战性的任务.提出一种将手绘草图与自然图片在多个层次上映射到同一视觉域的策略来解决跨域的问题.同时,引入多层深度融合卷积神经网络(multi-layer deep fusion convolutional neural network)的框架来训练并获得手绘草图和自然彩色图片的多层特征表达.在Flickr15k图像数据库进行检索实验,实验结果显示,多层深度融合卷积网络学习到的特征的检索精度超过了现有的手工特征以及由自然图片或者手绘草图训练出来的卷积神经网络(convolutional neural network,简称CNN)的特征. 展开更多
关键词 手绘草图检索 跨域建模 多层深度融合卷积神经网络 特征融合 深度学习
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基于草绘的服装衣片设计 被引量:6
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作者 方贵盛 《纺织学报》 EI CAS CSCD 北大核心 2013年第5期133-139,共7页
草图设计一直是服装设计师的主要表达方式,寥寥几笔便可将清新飘逸的服装跃然纸上,方便设计师捕捉稍纵即逝的设计灵感。将传统的草绘设计与计算机辅助技术结合起来,采用笔式交互方式得到二维服装衣片的轮廓线,然后对草绘衣片轮廓线进行... 草图设计一直是服装设计师的主要表达方式,寥寥几笔便可将清新飘逸的服装跃然纸上,方便设计师捕捉稍纵即逝的设计灵感。将传统的草绘设计与计算机辅助技术结合起来,采用笔式交互方式得到二维服装衣片的轮廓线,然后对草绘衣片轮廓线进行自动分段识别与处理,获得衣片轮廓的点、边和衣片结构信息。在此基础上采用插值方法生成衣片轮廓上和轮廓内的点,并采用改进的Delaunay三角化方法对服装衣片进行三角剖分,最后通过纹理映射方法添加布料纹理,以增进服装衣片的真实感效果。研究结果表明,所提出的算法简单高效,能够提高服装衣片表达的效率,并且为进一步的衣片虚拟缝合和穿着展示奠定了基础。 展开更多
关键词 虚拟服装设计 服装衣片 草绘设计 网格剖分 衣片贴图
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