In many traditional On Demand routing algorithms in Ad hoc wireless networks, a simple flooding mechanism is used to broadcast route request (RREQ) packets when there is a need to establish a route from a source node ...In many traditional On Demand routing algorithms in Ad hoc wireless networks, a simple flooding mechanism is used to broadcast route request (RREQ) packets when there is a need to establish a route from a source node to a destination node. The broadcast of RREQ may lead to high channel contention, high packet collisions, and thus high delay to establish the routes, especially with high density networks. Ad hoc on Demand Distance Vector Routing Protocol (AODV) is one among the most effective Reactive Routing Protocols in MANETs which use simple flooding mechanism to broadcast the RREQ. It is also used in Wireless Sensor Networks (WSN) and in Vehicular Ad hoc Networks (VANET). This paper proposes a new modified AODV routing protocol EGBB-AODV where the RREQ mechanism is using a grid based broadcast (EGBB) which reduces considerably the number of rebroadcast of RREQ packets, and hence improves the performance of the routing protocol. We developed a simulation model based on NS2 simulator to measure the performance of EGBB-AODV and compare the results to the original AODV and a position-aware improved counter-based algorithm (PCB-AODV). The simulation experiments that EGBB-AODV outperforms AODV and PCB-AODV in terms of end-to-end delay, delivery ratio and power consumption, under different traffic load, and network density conditions.展开更多
Vehicular ad hoc networks (VANETs) are a new emerging recently developed advanced technology that allows a wide group of applications related to providing more safety on roads, more convenience for passengers, self-dr...Vehicular ad hoc networks (VANETs) are a new emerging recently developed advanced technology that allows a wide group of applications related to providing more safety on roads, more convenience for passengers, self-driven vehicles, and intelligent transportation systems (ITS). There are various routing protocol categories used in VANETs, like unicast, multicast, and broadcast protocols. In unicast position-based protocols, the routing decisions are based on the geographic position of the vehicles. This does not require establishment or maintenance of routes but needs location services to determine the position of the destination. Non-delay-tolerant network protocols (non-DTN), also identified as minimum delay protocols, are aimed at minimizing the delivery time of the information. Delay-tolerant protocols (DTN) are used in a variety of operating environments, including those that are subject to failures and interruptions and those with high delay, such as VANETs. This paper discusses the comparison between non-DTN and DTN routing protocols belonging to the unicast delay-tolerant position-based category. The comparison was conducted using the NS2 simulator, and the simulations of three non-DTN routing protocols and three DTN routing protocols were recorded. Simulation results show that the DTN routing protocols outperform in delivery ratio compared to the non-DTN routing protocols, but they lead to more average delay due to buffering, the processing algorithm, and priority calculation. In conclusion, non-DTN protocols are more suitable for the city environment since the distance between nodes is relatively smaller and the variations in the network topology are slower than they are on highways. On the other hand, DTN protocols are more suitable for highways due to the buffering of packets until a clear route to destination is available.展开更多
文摘In many traditional On Demand routing algorithms in Ad hoc wireless networks, a simple flooding mechanism is used to broadcast route request (RREQ) packets when there is a need to establish a route from a source node to a destination node. The broadcast of RREQ may lead to high channel contention, high packet collisions, and thus high delay to establish the routes, especially with high density networks. Ad hoc on Demand Distance Vector Routing Protocol (AODV) is one among the most effective Reactive Routing Protocols in MANETs which use simple flooding mechanism to broadcast the RREQ. It is also used in Wireless Sensor Networks (WSN) and in Vehicular Ad hoc Networks (VANET). This paper proposes a new modified AODV routing protocol EGBB-AODV where the RREQ mechanism is using a grid based broadcast (EGBB) which reduces considerably the number of rebroadcast of RREQ packets, and hence improves the performance of the routing protocol. We developed a simulation model based on NS2 simulator to measure the performance of EGBB-AODV and compare the results to the original AODV and a position-aware improved counter-based algorithm (PCB-AODV). The simulation experiments that EGBB-AODV outperforms AODV and PCB-AODV in terms of end-to-end delay, delivery ratio and power consumption, under different traffic load, and network density conditions.
文摘Vehicular ad hoc networks (VANETs) are a new emerging recently developed advanced technology that allows a wide group of applications related to providing more safety on roads, more convenience for passengers, self-driven vehicles, and intelligent transportation systems (ITS). There are various routing protocol categories used in VANETs, like unicast, multicast, and broadcast protocols. In unicast position-based protocols, the routing decisions are based on the geographic position of the vehicles. This does not require establishment or maintenance of routes but needs location services to determine the position of the destination. Non-delay-tolerant network protocols (non-DTN), also identified as minimum delay protocols, are aimed at minimizing the delivery time of the information. Delay-tolerant protocols (DTN) are used in a variety of operating environments, including those that are subject to failures and interruptions and those with high delay, such as VANETs. This paper discusses the comparison between non-DTN and DTN routing protocols belonging to the unicast delay-tolerant position-based category. The comparison was conducted using the NS2 simulator, and the simulations of three non-DTN routing protocols and three DTN routing protocols were recorded. Simulation results show that the DTN routing protocols outperform in delivery ratio compared to the non-DTN routing protocols, but they lead to more average delay due to buffering, the processing algorithm, and priority calculation. In conclusion, non-DTN protocols are more suitable for the city environment since the distance between nodes is relatively smaller and the variations in the network topology are slower than they are on highways. On the other hand, DTN protocols are more suitable for highways due to the buffering of packets until a clear route to destination is available.