The widespread availability of portable computing power and inexpensive digital cameras are opening up new possibilities for retailers in some markets. One example is in optical shops,where a number of systems exist t...The widespread availability of portable computing power and inexpensive digital cameras are opening up new possibilities for retailers in some markets. One example is in optical shops,where a number of systems exist that facilitate eyeglassess election. These systems are now more necessary as the market is saturated with an increasingly complex array of lenses,frames,coatings,tints,photochromic and polarizing treatments,etc. Research challenges encompass Computer Vision,Multimedia andHuman-Computer Interaction. Cost factors are also of importance for widespread product acceptance. This paper describes alow-cost system that allows the user to visualize different glasses models in live video. The user can also move the glasses toadjust its position on the face. The system,which runs at 9.5 frames/s on general-purpose hardware,has a homeostatic modulethat keeps image parameters controlled. This is achieved by using a camera with motorized zoom,iris,white balance,etc. Thisfeature can be specially useful in environments with changing illumination and shadows,like in an optical shop. The system alsoincludes a face and eye detection module and a glasses management module.展开更多
Background Ultrasonic tactile representation utilizes focused ultrasound to create tactile sensations on the bare skin of a user's hand that is not in contact with a device.This study is a preliminary investigatio...Background Ultrasonic tactile representation utilizes focused ultrasound to create tactile sensations on the bare skin of a user's hand that is not in contact with a device.This study is a preliminary investigation on whether different ultrasonic haptic rendering methods have an impact on the perceptual threshold.Methods This study conducted experiments with the adaptive step method to obtain participants'perceptual thresholds.We examine(1)whether different parts on the palm of the hand have different perceptual thresholds;(2)whether the perceptual threshold is different when the ultrasonic focus point is stationary and when it moves in different trajectories;(3)whether different moving speeds of the ultrasonic focus point have an influence on the perceptual threshold;and(4)whether the addition of a DC offset to the modulating wave has an impact on the perceptual threshold.Results The results show that the center of the palm is more sensitive to ultrasonic haptics than the fingertip;compared with a fast-moving focus point,the palm is more sensitive to a stationary and slow-moving focus point.When the modulating wave has a DC offset,the palm is sensitive to a much smaller modulation amplitude.Conclusion For the future ultrasonic tactile representation systems,dynamic adjustment of intensity is required to compensate the difference in perceptual thresholds under different rendering methods to achieve more realistic ultrasonic haptics.展开更多
文摘The widespread availability of portable computing power and inexpensive digital cameras are opening up new possibilities for retailers in some markets. One example is in optical shops,where a number of systems exist that facilitate eyeglassess election. These systems are now more necessary as the market is saturated with an increasingly complex array of lenses,frames,coatings,tints,photochromic and polarizing treatments,etc. Research challenges encompass Computer Vision,Multimedia andHuman-Computer Interaction. Cost factors are also of importance for widespread product acceptance. This paper describes alow-cost system that allows the user to visualize different glasses models in live video. The user can also move the glasses toadjust its position on the face. The system,which runs at 9.5 frames/s on general-purpose hardware,has a homeostatic modulethat keeps image parameters controlled. This is achieved by using a camera with motorized zoom,iris,white balance,etc. Thisfeature can be specially useful in environments with changing illumination and shadows,like in an optical shop. The system alsoincludes a face and eye detection module and a glasses management module.
基金the National Key Research and Development Program(2016YFB1001304)and the National Natural Science Foundation of China(61631010).
文摘Background Ultrasonic tactile representation utilizes focused ultrasound to create tactile sensations on the bare skin of a user's hand that is not in contact with a device.This study is a preliminary investigation on whether different ultrasonic haptic rendering methods have an impact on the perceptual threshold.Methods This study conducted experiments with the adaptive step method to obtain participants'perceptual thresholds.We examine(1)whether different parts on the palm of the hand have different perceptual thresholds;(2)whether the perceptual threshold is different when the ultrasonic focus point is stationary and when it moves in different trajectories;(3)whether different moving speeds of the ultrasonic focus point have an influence on the perceptual threshold;and(4)whether the addition of a DC offset to the modulating wave has an impact on the perceptual threshold.Results The results show that the center of the palm is more sensitive to ultrasonic haptics than the fingertip;compared with a fast-moving focus point,the palm is more sensitive to a stationary and slow-moving focus point.When the modulating wave has a DC offset,the palm is sensitive to a much smaller modulation amplitude.Conclusion For the future ultrasonic tactile representation systems,dynamic adjustment of intensity is required to compensate the difference in perceptual thresholds under different rendering methods to achieve more realistic ultrasonic haptics.