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Video-based running water animation in Chinese painting style 被引量:8
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作者 ZHANG SongHai CHEN Tao +2 位作者 ZHANG YiFei HU ShiMin MARTIN Ralph 《Science in China(Series F)》 2009年第2期162-171,共10页
This paper presents a novel algorithm for synthesizing animations of running water, such as water- falls and rivers, in the style of Chinese paintings, for applications such as cartoon making. All video frames are fir... This paper presents a novel algorithm for synthesizing animations of running water, such as water- falls and rivers, in the style of Chinese paintings, for applications such as cartoon making. All video frames are first registered in a common coordinate system, simultaneously segmenting the water from background and computing optical flow of the water. Taking artists' advice into account, we produce a painting structure to guide painting of brush strokes. Flow lines are placed in the water following an analysis of variance of optical flow, to cause strokes to be drawn where the water is flowing smoothly, rather than in turbulent areas: this allows a few moving strokes to depict the trends of the water flows. A variety of brush strokes is then drawn using a template determined from real Chinese paintings. The novel contributions of this paper are: a method for painting structure generation for flows in videos, and a method for stroke placement, with the necessary temporal coherence. 展开更多
关键词 non-photorealistic rendering Chinese painting stroke based rendering video rendering optical flow
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Real-Time Watercolor for Animation 被引量:7
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作者 Thomas Luft Oliver Deussen 《Journal of Computer Science & Technology》 SCIE EI CSCD 2006年第2期159-165,共7页
We present algorithms that allow for reat-time rendering of 3D-scenes with a watercolor painting appearance,Our approach provides an appropriate simplification of the visual complexity,initates characteristic natural ... We present algorithms that allow for reat-time rendering of 3D-scenes with a watercolor painting appearance,Our approach provides an appropriate simplification of the visual complexity,initates characteristic natural effects of watercolor,and provides two essential painting techniques,the wet-on-wet and the wet-on-dry painting.We concentrate on efficient algorithms based on image space processing rather than on an exact simulation.This allows for the real-time rendering of 3D-scenes.During an animation a high frame-to-frame coherence can be achieved due to a stable segmentation scheme.Finally,we seamlessly integrate a smooth illumination into the watercolor renderings nsing information from the 3D-scenc. 展开更多
关键词 non-photorealistic rendering watercolor painting real-time rendering
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Controllable multi-domain semantic artwork synthesis
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作者 Yuantian Huang Satoshi Iizuka +1 位作者 Edgar Simo-Serra Kazuhiro Fukui 《Computational Visual Media》 SCIE EI CSCD 2024年第2期355-373,共19页
We present a novel framework for the multidomain synthesis of artworks from semantic layouts.One of the main limitations of this challenging task is the lack of publicly available segmentation datasets for art synthes... We present a novel framework for the multidomain synthesis of artworks from semantic layouts.One of the main limitations of this challenging task is the lack of publicly available segmentation datasets for art synthesis.To address this problem,we propose a dataset called ArtSem that contains 40,000 images of artwork from four different domains,with their corresponding semantic label maps.We first extracted semantic maps from landscape photography and used a conditional generative adversarial network(GAN)-based approach for generating high-quality artwork from semantic maps without requiring paired training data.Furthermore,we propose an artwork-synthesis model using domain-dependent variational encoders for high-quality multi-domain synthesis.Subsequently,the model was improved and complemented with a simple but effective normalization method based on jointly normalizing semantics and style,which we call spatially style-adaptive normalization(SSTAN).Compared to the previous methods,which only take semantic layout as the input,our model jointly learns style and semantic information representation,improving the generation quality of artistic images.These results indicate that our model learned to separate the domains in the latent space.Thus,we can perform fine-grained control of the synthesized artwork by identifying hyperplanes that separate the different domains.Moreover,by combining the proposed dataset and approach,we generated user-controllable artworks of higher quality than that of existing approaches,as corroborated by quantitative metrics and a user study. 展开更多
关键词 semantic artwork synthesis generative adversarial network(GAN) datasets non-photorealistic rendering
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Feature-preserving color pencil drawings from photographs
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作者 Dong Wang Guiqing Li +2 位作者 Chengying Gao Shengwu Fu Yun Liang 《Computational Visual Media》 SCIE EI CSCD 2023年第4期807-825,共19页
Color pencil drawing is well-loved due to its rich expressiveness.This paper proposes an approach for generating feature-preserving color pencil drawings from photographs.To mimic the tonal style of color pencil drawi... Color pencil drawing is well-loved due to its rich expressiveness.This paper proposes an approach for generating feature-preserving color pencil drawings from photographs.To mimic the tonal style of color pencil drawings,which are much lighter and have relatively lower saturation than photographs,we devise a lightness enhancement mapping and a saturation reduction mapping.The lightness mapping is a monotonically decreasing derivative function,which not only increases lightness but also preserves input photograph features.Color saturation is usually related to lightness,so we suppress the saturation dependent on lightness to yield a harmonious tone.Finally,two extremum operators are provided to generate a foreground-aware outline map in which the colors of the generated contours and the foreground object are consistent.Comprehensive experiments show that color pencil drawings generated by our method surpass existing methods in tone capture and feature preservation. 展开更多
关键词 non-photorealistic rendering pencil drawings image editing feature preservation
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非真实感油画绘制中明暗色调获取方法研究 被引量:4
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作者 辛玲 王相海 《计算机科学》 CSCD 北大核心 2008年第12期216-219,共4页
作为与真实感图形学相对应的图形学分支,近年来非真实感图形学的发展受到人们的关注并已成为计算机图形学的研究热点之一。然而,非真实感绘制作为一个新的研究领域在很多方面还处于不断发展之中。在非真实感油画的绘制中,场景中明暗色... 作为与真实感图形学相对应的图形学分支,近年来非真实感图形学的发展受到人们的关注并已成为计算机图形学的研究热点之一。然而,非真实感绘制作为一个新的研究领域在很多方面还处于不断发展之中。在非真实感油画的绘制中,场景中明暗色调的合理性和协调性直接影响到最后生成画面的效果。对非真实感油画绘制中明暗色调的获取方法进行研究,提出一种基于小平面片的色调信息提取方法。该方法假设场景中客体表面均匀覆盖了一层大小相同的正方形"小平面",这些小平面起到了"提取器"的作用。通过计算这些小平面被遮挡的明暗信息和近似的镜面反射信息等来确定小平面所在位置的色调信息,在绘制过程中利用这些色调信息在相应位置上绘制"笔触",从而保证了所生成油画画面场景整体色调的合理性。所提出的方法结构简单、计算速度快,同时可方便实现对场景中局部信息的调整。实验结果验证了所提出方法的有效性。 展开更多
关键词 非真实感 小平面片 色调信息 笔触
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反真实材质在三维教学动画中的应用探索 被引量:4
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作者 巫滨 黄美霞 《现代教育技术》 CSSCI 2008年第3期94-96,共3页
计算机三维动画在中小学及高校的学科教学中发挥着重要的作用,以往的教学三维动画的画面大多采用写实的风格,随着技术的发展,出现了反真实(卡通型)材质,它突出简约的色彩层次和鲜明的轮廓线条,为创作二维动画风格的三维动画提供了条件... 计算机三维动画在中小学及高校的学科教学中发挥着重要的作用,以往的教学三维动画的画面大多采用写实的风格,随着技术的发展,出现了反真实(卡通型)材质,它突出简约的色彩层次和鲜明的轮廓线条,为创作二维动画风格的三维动画提供了条件。本文探讨的就是如何利用反真实(卡通)材质的特点,设计风格新颖的教学动画。 展开更多
关键词 反真实材质 三维动画 平面动画 认知负荷
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Expressive line drawings of human faces from range images 被引量:2
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作者 HUANG YueZhu MARTIN Ralph R. +2 位作者 ROSIN Paul L. MENG XiangXu YANG ChengLei 《Science in China(Series F)》 2009年第2期295-307,共13页
We propose a novel technique to extract features from a range image and use them to produce a 3D pen-and-ink style portrait similar to a traditional artistic drawing. Unlike most previous template-based, component-bas... We propose a novel technique to extract features from a range image and use them to produce a 3D pen-and-ink style portrait similar to a traditional artistic drawing. Unlike most previous template-based, component-based or example-based face sketching methods, which work from a frontal photograph as input, our system uses a range image as input. Our method runs in real-time for models of moderate complexity, allowing the pose and drawing style to be modified interactively. Portrait drawing in our system makes use of occluding contours and suggestive contours as the most important shape cues. However, current 3D feature line detection methods require a smooth mesh and cannot be reliably applied directly to noisy range images. We thus present an improved silhouette line detection algorithm. Feature edges related to the significant parts of a face are extracted from the range image, connected, and smoothed, allowing us to construct chains of line paths which can then be rendered as desired. We also incorporate various portrait-drawing principles to provide several simple yet effective non- photorealistic portrait renderers such as a pen-and-ink shader, a hatch shader and a sketch shader. These are able to generate various life-like impressions in different styles from a user-chosen viewpoint. To obtain satisfactory results, we refine rendered output by smoothing changes in line thickness and opacity. We are careful to provide appropriate visual cues to enhance the viewer's comprehension of the human face. Our experimental results demonstrate the robustness and effectiveness of our approach, and further suggest that our approach can be extended to other 3D geometric objects. 展开更多
关键词 portrait drawing non-photorealistic rendering line drawing suggestive contour occluding contour feature line STYLIZATION
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Estimating reflectance and shape of objects from a single cartoon-shaded image 被引量:2
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作者 Hideki Todo Yasushi Yamaguchi 《Computational Visual Media》 CSCD 2017年第1期21-31,共11页
Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight digital illustrations having a cartoon shading style. T... Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight digital illustrations having a cartoon shading style. The main difference between photorealistic and cartoon shading styles is that cartoon shading is characterized by soft color quantization and nonlinear color variations that cause noticeable reconstruction errors under a physical reflectance assumption, such as Lambertian reflection. To handle this non-photorealistic shading property, we focus on shading analysis of the most fundamental cartoon shading technique. Based on the color map shading representation, we propose a simple method to determine the input shading as that of a smooth shape with a nonlinear reflectance property. We have conducted simple ground-truth evaluations to compare our results to those obtained by other approaches. 展开更多
关键词 non-photorealistic rendering cartoon shading RELIGHTING QUANTIZATION
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基于彩色形态学的水彩画模拟 被引量:3
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作者 康丽锋 唐棣 《计算机工程与应用》 CSCD 北大核心 2010年第5期157-159,242,共4页
通过分析和研究非真实感水彩画的绘制方法及特征,提出一种基于多结构多尺度彩色形态学的非真实感水彩画模拟方法。在实现水彩画的边缘暗色化及流动图案等特征的过程中,结合彩色形态学的开、闭、膨胀和腐蚀算子理论,设计一种新的环形、... 通过分析和研究非真实感水彩画的绘制方法及特征,提出一种基于多结构多尺度彩色形态学的非真实感水彩画模拟方法。在实现水彩画的边缘暗色化及流动图案等特征的过程中,结合彩色形态学的开、闭、膨胀和腐蚀算子理论,设计一种新的环形、圆形与菱形相结合的结构元素,采用不同尺寸的多结构元素及多空间尺度的图像特征,在不同的颜色模型内进行操作,最终实现了非真实感水彩画的有效模拟。实验结果表明,该方法成功模拟出非真实感水彩画的独特艺术效果。 展开更多
关键词 多结构多尺度 非真实感 彩色形态学 颜色模型
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Automated pebble mosaic stylization of images 被引量:1
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作者 Lars Doyle Forest Anderson +1 位作者 Ehren Choy David Mould 《Computational Visual Media》 CSCD 2019年第1期33-44,共12页
Digital mosaics have usually used regular tiles, simulating historical tessellated mosaics. In this paper, we present a method for synthesizing pebble mosaics, a historical mosaic style in which the tiles are rounded ... Digital mosaics have usually used regular tiles, simulating historical tessellated mosaics. In this paper, we present a method for synthesizing pebble mosaics, a historical mosaic style in which the tiles are rounded pebbles. We address both the tiling problem,of distributing pebbles over the image plane so as to approximate the input image content, and the problem of geometry, creating a smooth rounded shape for each pebble. We adopt simple linear iterative clustering(SLIC)to obtain elongated tiles conforming to image content,and smooth the resulting irregular shapes into shapes resembling pebble cross-sections. Then, we create an interior and exterior contour for each pebble and solve a Laplace equation over the region between them to obtain height-field geometry. The resulting pebble set approximates the input image while representing full geometry that can be rendered and textured for a highly detailed representation of a pebble mosaic. 展开更多
关键词 non-photorealistic RENDERING digital MOSAICS IMAGE STYLIZATION segmentation IMAGE processing
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A survey of digital paper-cutting 被引量:1
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作者 LEI Hongyuan 《Computer Aided Drafting,Design and Manufacturing》 2012年第3期12-17,共6页
Paper-cutting is one of the most fantastic Chinese folk arts. With the aid of computers, digital paper-cutting has become a popular topic in the field of NPR research. This paper will make a comprehensive survey of re... Paper-cutting is one of the most fantastic Chinese folk arts. With the aid of computers, digital paper-cutting has become a popular topic in the field of NPR research. This paper will make a comprehensive survey of related references in four as- pects-image-based paper-cutting, paper-cutting based on computer graphics, paper architectures and paper-cutting animation and it shows that the imitation of the masters' artistic styles of paper-cutting will be the trend of future study. 展开更多
关键词 PAPER-CUTTING digital technology non-photorealistic RENDERING THRESHOLDING black and white GRAPHICS
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基于非真实感模式的文化遗产交互设计与实现 被引量:2
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作者 刘彪 田星蕊 +1 位作者 顾邦军 徐云飞 《苏州科技大学学报(自然科学版)》 CAS 2021年第1期79-84,共6页
提出了一种基于非真实感文化遗产的游戏化交互体验方式。通过借鉴真实文化遗产模型进行非真实绘制,构造三维模型进行游戏化交互。将虚拟现实技术应用于文化遗产保护与文化传播,让用户在娱乐体验氛围内认识文化遗产,从而达到无形中有效... 提出了一种基于非真实感文化遗产的游戏化交互体验方式。通过借鉴真实文化遗产模型进行非真实绘制,构造三维模型进行游戏化交互。将虚拟现实技术应用于文化遗产保护与文化传播,让用户在娱乐体验氛围内认识文化遗产,从而达到无形中有效传播文化遗产的效果。对虚拟现实与增强现实在文化遗产传播和数字化应用方面也具有一定的探索和借鉴意义。 展开更多
关键词 非真实感 文化遗产 三维模型 交互设计
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Example based painting generation 被引量:1
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作者 GUO Yan-wen YU Jin-hui +2 位作者 XU Xiao-dong WANG Jin PENG Qun-sheng 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1152-1159,共8页
We present an approach for generating paintings on photographic images with the style encoded by the example paintings and adopt representative brushes extracted from the example paintings as the painting primitives. ... We present an approach for generating paintings on photographic images with the style encoded by the example paintings and adopt representative brushes extracted from the example paintings as the painting primitives. Our system first divides the given photographic image into several regions on which we synthesize a grounding layer with texture patches extracted from the example paintings. Then, we paint those regions using brushes stochastically chosen from the brush library, with further brush color and shape perturbations. The brush direction is determined by a direction field either constructed by a convenient user interactive manner or synthesized from the examples. Our approach offers flexible and intuitive user control over the painting process and style. 展开更多
关键词 non-photorealistic rendering (NPR) Van Gogh PAINTING GROUNDING BRUSH
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Stylized strokes for coherent line drawings
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作者 Liming Lou Lu Wang Xiangxu Meng 《Computational Visual Media》 2015年第1期79-89,共11页
Temporal coherence is one of the central challenges for rendering a stylized line. It is especially difficult for stylized contours of coarse meshes or nonuniformly sampled models, because those contours are polygonal... Temporal coherence is one of the central challenges for rendering a stylized line. It is especially difficult for stylized contours of coarse meshes or nonuniformly sampled models, because those contours are polygonal feature edges on the models with no continuous correspondences between frames. We describe a novel and simple technique for constructing a 2D brush path along a 3D contour. We also introduce a 3D parameter propagation and re-parameterization procedure to construct stroke paths along the 2D brush path to draw coherently stylized feature lines with a wide range of styles. Our method runs in real-time for coarse or non-uniformly sampled models, making it suitable for interactive applications needing temporal coherence. 展开更多
关键词 non-photorealistic rendering(NPR) line drawings temporal coherence stylized strokes
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Free form deformation based face cartoon stylization
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作者 Ao Zhiqi Wang Shaorong 《Computer Aided Drafting,Design and Manufacturing》 2016年第2期27-33,共7页
A novel free form based face cartoon stylization method is presented in this paper. First, a face cartoon library with marked feature points is constructed. And then select the input image as the target image and an a... A novel free form based face cartoon stylization method is presented in this paper. First, a face cartoon library with marked feature points is constructed. And then select the input image as the target image and an appropriate cartoon image from cartoon library as the reference image, apply the deformation between the corresponding feature points of the images to the target image. Finally, we apply an image stylization process to the result image. As an alternative method, we also choose an appropriate cartoon image as the target image and the input image as the reference image to apply the free from deformation. The experimental results show that our method is straightforward and quick with diversified styles, delivering more infection. 展开更多
关键词 non-photorealistic rendering cartoon stylization difference of Gaussians
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Real-time flow-based video abstraction using OpenCL
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作者 Yong-jin PARK Jin-woo KIM +1 位作者 Jin-hong PARK Tack-don HAN 《Journal of Measurement Science and Instrumentation》 CAS 2012年第1期46-50,共5页
A non-photorealistic rendering technique is a method to show various effects different from those of realistic image generation.Of the various techniques,flow-based image abstraction displays the shape and color featu... A non-photorealistic rendering technique is a method to show various effects different from those of realistic image generation.Of the various techniques,flow-based image abstraction displays the shape and color features well and performs a stylistic visual abstraction.But real-time rendering is impossible when CPU is used because it applies various filtering and iteration methods.In this paper,we present real-time processing methods of video abstraction using open open computing language(OpenCL),technique of general-purpose computing on graphics processing units(GPGPU).Through the acceleration of general-purpose computing(GPU),16 frame-per-second(FPS)or greater is shown to process video abstraction. 展开更多
关键词 non-photorealistic rendering video abstraction general-purpose computing on graphics processing units(GPGPU) open computing language(OpenCL)
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Procedural modeling of water caustics and foamy water for cartoon animation
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作者 Jing LIAO 1,Jin-hui YU 1,Long JIA 2 (1 State Key Laboratory of CAD & CG,Zhejiang University,Hangzhou 310027,China) (2 School of Information Technology and Mathematical Sciences,University of Ballarat,Ballarat 3350,Australia) 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2011年第7期533-541,共9页
We propose a method for procedural modeling and animation of cartoon water effects such as water caustics,foamy wake,and longshore currents.In our method we emulate the visual abstraction of these cartoon effects by t... We propose a method for procedural modeling and animation of cartoon water effects such as water caustics,foamy wake,and longshore currents.In our method we emulate the visual abstraction of these cartoon effects by the use of Voronoi diagrams and the motion abstraction by designing relevant controlling mechanisms corresponding to each effect.Our system enables the creation of cartoon effects withminimal intervention from the animator.Through high-level initial specification,the effects are animated procedurally in the style of hand-drawn cartoons. 展开更多
关键词 Procedural modeling Water effects non-photorealistic rendering Cartoon animation
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Stroke Style Analysis for Painterly Rendering
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作者 臧彧 黄华 李晨风 《Journal of Computer Science & Technology》 SCIE EI CSCD 2013年第5期762-775,共14页
We propose a novel method that automatically analyzes stroke-related artistic styles of paintings. A set of adaptive interfaces are also developed to connect the style analysis with existing painterly rendering system... We propose a novel method that automatically analyzes stroke-related artistic styles of paintings. A set of adaptive interfaces are also developed to connect the style analysis with existing painterly rendering systems, so that the specific artistic style of a template painting can be effectively transferred to the input photo with minimal effort. Different from conventional texture-synthesis based rendering techniques that focus mainly on texture features, this work extracts, analyzes and simulates high-level style features expressed by artists' brush stroke techniques. Through experiments, user studies and comparisons with ground truth, we demonstrate that the proposed style-orientated painting framework can significantly reduce tedious parameter adjustment, and it allows amateur users to efficiently create desired artistic styles simply by specifying a template painting. 展开更多
关键词 non-photorealistic rendering example-based rendering style analysis brush stroke technique
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GPU-based 3D model rendering of chinese ink painting
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作者 Deng Siyu Che Xiangjiu 《Computer Aided Drafting,Design and Manufacturing》 2017年第1期1-6,共6页
In computer graphics, non-photorealistic rendering(NPR) is an important branch. NPR technology is to achieve a variety of artistic effects through the computer, such as oil painting, cartoon, watercolor and other effe... In computer graphics, non-photorealistic rendering(NPR) is an important branch. NPR technology is to achieve a variety of artistic effects through the computer, such as oil painting, cartoon, watercolor and other effects. The purpose of this paper is to automatically convert the 3D model into two-dimensional Chinese ink painting effect on graphics processing unit(GPU), and has improved the traditional algorithm that has some lacks of rendering effect. The algorithm is divided into two major steps: contour line rendering, and interior rendering. For contour line rendering, on the basis of the traditional extraction of contours, this paper adds self-bold, particle diffusion and other steps. For interior rendering, on the basis of the traditional layered rendering of diffuse lighting, two methods are added. The first method is based on the mean filtering, and the filter kernel is stratified by the principle of percentage-closer soft shadows(PCSS). The second method is Noise texture mapping, to obtain an ink diffusion effect. 展开更多
关键词 non-photorealistic rendering Chinese ink painting contour line
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Stroke Based Painterly Rendering with Mass Data through Auto Warping Generation
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作者 Taemin Lee Beomsik Kim +1 位作者 Sanghyun Seo Kyunghyun Yoon 《Computer Modeling in Engineering & Sciences》 SCIE EI 2022年第3期1441-1457,共17页
Painting is done according to the artist’s style.The most representative of the style is the texture and shape of the brush stroke.Computer simulations allow the artist’s painting to be produced by taking this strok... Painting is done according to the artist’s style.The most representative of the style is the texture and shape of the brush stroke.Computer simulations allow the artist’s painting to be produced by taking this stroke and pasting it onto the image.This is called stroke-based rendering.The quality of the result depends on the number or quality of this stroke,since the stroke is taken to create the image.It is not easy to render using a large amount of information,as there is a limit to having a stroke scanned.In this work,we intend to produce rendering results using mass data that produces large amounts of strokes by expanding existing strokes through warping.Through this,we have produced results that have higher quality than conventional studies.Finally,we also compare the correlation between the amount of data and the results. 展开更多
关键词 Painterly rendering stroke based rendering image mass data stroke warping non-photorealistic rendering
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