As the mesh models usually contain noise data,it is necessary to eliminate the noises and smooth the mesh.But existed methods always lose geometric features during the smoothing process.Hence,the noise is considered a...As the mesh models usually contain noise data,it is necessary to eliminate the noises and smooth the mesh.But existed methods always lose geometric features during the smoothing process.Hence,the noise is considered as a kind of random signal with high frequency,and then the mesh model smoothing is operated with signal processing theory.Local wave analysis is used to deal with geometric signal,and then a novel mesh smoothing method based on the local wave is proposed.The proposed method includes following steps:Firstly,analyze the principle of local wave decomposition for 1D signal,and expand it to 2D signal and 3D spherical surface signal processing;Secondly,map the mesh to the spherical surface with parameterization,resample the spherical mesh and decompose the spherical signals by local wave analysis;Thirdly,propose the coordinate smoothing and radical radius smoothing methods,the former filters the mesh points' coordinates by local wave,and the latter filters the radical radius from their geometric center to mesh points by local wave;Finally,remove the high-frequency component of spherical signal,and obtain the smooth mesh model with inversely mapping from the spherical signal.Several mesh models with Gaussian noise are processed by local wave based method and other compared methods.The results show that local wave based method can obtain better smoothing performance,and reserve more original geometric features at the same time.展开更多
The use of support vector machines (SVM) for watermarking of 3D mesh models is investigated. SVMs have been widely explored for images, audio, and video watermarking but to date the potential of SVMs has not been ex...The use of support vector machines (SVM) for watermarking of 3D mesh models is investigated. SVMs have been widely explored for images, audio, and video watermarking but to date the potential of SVMs has not been explored in the 3D watermarking domain. The proposed approach utilizes SVM as a binary classifier for the selection of vertices for watermark embedding. The SVM is trained with feature vectors derived from the angular difference between the eigen normal and surface normals of a 1-ring neighborhood of vertices taken from normalized 3D mesh models. The SVM learns to classify vertices as appropriate or inappropriate candidates for modification in order to accommodate the watermark. Experimental results verify that the proposed algorithm is imperceptible and robust against attacks such as mesh smoothing, cropping and noise addition.展开更多
This paper describes a novel algorithm for fragile watermarking of 3D models. Fragile watermarking requires detection of even minute intentional changes to the 3D model along with the location of the change. This pose...This paper describes a novel algorithm for fragile watermarking of 3D models. Fragile watermarking requires detection of even minute intentional changes to the 3D model along with the location of the change. This poses a challenge since inserting random amount of watermark in all the vertices of the model would generally introduce perceptible distortion. The proposed algorithm overcomes this challenge by using genetic algorithm to modify every vertex location in the model so that there is no perceptible distortion. Various experimental results are used to justify the choice of the genetic algorithm design parameters. Experimental results also indicate that the proposed algorithm can accurately detect location of any mesh modification.展开更多
基金supported by National Natural Science Foundation of China (Grant No. 61075118,Grant No. 61005056,Grant No. 60975016)National Key Technology Support Program of China (Grant No. 2007BAH11B02)+1 种基金Zhejiang Provincial Natural Science Foundation of China (Grant No. Y1100880)Open Project Program of State Key Laboratory of CAD&CG of China (Grant No. A0906)
文摘As the mesh models usually contain noise data,it is necessary to eliminate the noises and smooth the mesh.But existed methods always lose geometric features during the smoothing process.Hence,the noise is considered as a kind of random signal with high frequency,and then the mesh model smoothing is operated with signal processing theory.Local wave analysis is used to deal with geometric signal,and then a novel mesh smoothing method based on the local wave is proposed.The proposed method includes following steps:Firstly,analyze the principle of local wave decomposition for 1D signal,and expand it to 2D signal and 3D spherical surface signal processing;Secondly,map the mesh to the spherical surface with parameterization,resample the spherical mesh and decompose the spherical signals by local wave analysis;Thirdly,propose the coordinate smoothing and radical radius smoothing methods,the former filters the mesh points' coordinates by local wave,and the latter filters the radical radius from their geometric center to mesh points by local wave;Finally,remove the high-frequency component of spherical signal,and obtain the smooth mesh model with inversely mapping from the spherical signal.Several mesh models with Gaussian noise are processed by local wave based method and other compared methods.The results show that local wave based method can obtain better smoothing performance,and reserve more original geometric features at the same time.
文摘The use of support vector machines (SVM) for watermarking of 3D mesh models is investigated. SVMs have been widely explored for images, audio, and video watermarking but to date the potential of SVMs has not been explored in the 3D watermarking domain. The proposed approach utilizes SVM as a binary classifier for the selection of vertices for watermark embedding. The SVM is trained with feature vectors derived from the angular difference between the eigen normal and surface normals of a 1-ring neighborhood of vertices taken from normalized 3D mesh models. The SVM learns to classify vertices as appropriate or inappropriate candidates for modification in order to accommodate the watermark. Experimental results verify that the proposed algorithm is imperceptible and robust against attacks such as mesh smoothing, cropping and noise addition.
文摘This paper describes a novel algorithm for fragile watermarking of 3D models. Fragile watermarking requires detection of even minute intentional changes to the 3D model along with the location of the change. This poses a challenge since inserting random amount of watermark in all the vertices of the model would generally introduce perceptible distortion. The proposed algorithm overcomes this challenge by using genetic algorithm to modify every vertex location in the model so that there is no perceptible distortion. Various experimental results are used to justify the choice of the genetic algorithm design parameters. Experimental results also indicate that the proposed algorithm can accurately detect location of any mesh modification.