This paper proposes an algorithm for road density analysis based on skeleton partitioning. Road density provides metric and statistical information about overall road distribution at the macro level. Existing measurem...This paper proposes an algorithm for road density analysis based on skeleton partitioning. Road density provides metric and statistical information about overall road distribution at the macro level. Existing measurements of road density based on grid method, fractal geometry and mesh density are reviewed, and a new method for computing road density based on skeleton partitioning is proposed. Experiments illustrate that road density based on skeleton partitioning may reveal the overall road distribution. The proposed measurement is further tested against road maps at 1:10k scale and their generalized version at 1:50k scale. By comparing the deletion percentage within different density interval, a road density threshold can be found, which indicate the need for further operations during generalization. Proposed road density may be used to examine the quality of road generalization, to explore the variation of road network through temporal and spatial changes, and it also has future usage in urban planning, transportation and estates evaluation practice.展开更多
In land-use data generalization, the removal of insignificant parcel withsmall size is the most frequently used operator. Traditionally for the generalization method, thesmall parcel is assigned completely to one of i...In land-use data generalization, the removal of insignificant parcel withsmall size is the most frequently used operator. Traditionally for the generalization method, thesmall parcel is assigned completely to one of its neighbors. This study tries to improve thegeneralization by separating the insignificant parcel into parts around the weighted skeleton andassigning these parts to different neighbors. The distribution of the weighted skeleton depends onthe compatibility between the removed object and its neighbor, which considers not only topologicalrelationship but also distance relationship and semantic similarity. This process is based on theDelaunay triangulat'on model. This paper gives the detailed geometric algorithms for this operation.展开更多
With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this techno...With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this technological revolution, and the applications of topographic 3D-map are spread rapidly to other relevant fields due to its incomparable advantage. The researches on digital map and the construction of map database offer strong technical support and abundant data source for this new technology, so the research and development of topographic 3D-map will receive greater concern. The basic data of the topographic 3D-map are rooted mainly in digital map and its basic model is derived from digital elevation model (DEM) and 3D-models of other DEM-based geographic features. In view of the potential enormous data and the complexity of geographic features, the dynamic representation of geographic information becomes the focus of the research of topographic 3D-map and also the prerequisite condition of 3D query and analysis. In addition to the equipment of hardware that are restraining, to a certain extent, the 3D representation, the data organization structure of geographic information will be the core problem of research on 3D-map. Level of detail (LOD), space partitioning, dynamic object loading (DOL) and object culling are core technologies of the dynamic 3D representation. The object- selection, attribute-query and model-editing are important functions and interaction tools for users with 3D-maps provided by topographic 3D-map system, all of which are based on the data structure of the 3D-model. This paper discusses the basic theories, concepts and cardinal principles of topographic 3D-map, expounds the basic way to organize the scene hierarchy of topographic 3D-map based on the node mechanism and studies the dynamic representation technologies of topographic 3D-map based on LOD, space partitioning, DOL and object culling. Moreover, such interactive operation functions are explored, in this paper, as spatial q展开更多
基金Supported by the National 863 Program of China(No2007AA12Z225)the Natural Science Foundation of China(No40771168)
文摘This paper proposes an algorithm for road density analysis based on skeleton partitioning. Road density provides metric and statistical information about overall road distribution at the macro level. Existing measurements of road density based on grid method, fractal geometry and mesh density are reviewed, and a new method for computing road density based on skeleton partitioning is proposed. Experiments illustrate that road density based on skeleton partitioning may reveal the overall road distribution. The proposed measurement is further tested against road maps at 1:10k scale and their generalized version at 1:50k scale. By comparing the deletion percentage within different density interval, a road density threshold can be found, which indicate the need for further operations during generalization. Proposed road density may be used to examine the quality of road generalization, to explore the variation of road network through temporal and spatial changes, and it also has future usage in urban planning, transportation and estates evaluation practice.
文摘In land-use data generalization, the removal of insignificant parcel withsmall size is the most frequently used operator. Traditionally for the generalization method, thesmall parcel is assigned completely to one of its neighbors. This study tries to improve thegeneralization by separating the insignificant parcel into parts around the weighted skeleton andassigning these parts to different neighbors. The distribution of the weighted skeleton depends onthe compatibility between the removed object and its neighbor, which considers not only topologicalrelationship but also distance relationship and semantic similarity. This process is based on theDelaunay triangulat'on model. This paper gives the detailed geometric algorithms for this operation.
基金国家自然科学基金(the National Natural Science Foundation of China under Grant No.60173026)教育部科研重点项目(the Research Project of MOE of China under Grant No.105071)上海高校网格技术E-研究院资助(200301- 1)
文摘With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this technological revolution, and the applications of topographic 3D-map are spread rapidly to other relevant fields due to its incomparable advantage. The researches on digital map and the construction of map database offer strong technical support and abundant data source for this new technology, so the research and development of topographic 3D-map will receive greater concern. The basic data of the topographic 3D-map are rooted mainly in digital map and its basic model is derived from digital elevation model (DEM) and 3D-models of other DEM-based geographic features. In view of the potential enormous data and the complexity of geographic features, the dynamic representation of geographic information becomes the focus of the research of topographic 3D-map and also the prerequisite condition of 3D query and analysis. In addition to the equipment of hardware that are restraining, to a certain extent, the 3D representation, the data organization structure of geographic information will be the core problem of research on 3D-map. Level of detail (LOD), space partitioning, dynamic object loading (DOL) and object culling are core technologies of the dynamic 3D representation. The object- selection, attribute-query and model-editing are important functions and interaction tools for users with 3D-maps provided by topographic 3D-map system, all of which are based on the data structure of the 3D-model. This paper discusses the basic theories, concepts and cardinal principles of topographic 3D-map, expounds the basic way to organize the scene hierarchy of topographic 3D-map based on the node mechanism and studies the dynamic representation technologies of topographic 3D-map based on LOD, space partitioning, DOL and object culling. Moreover, such interactive operation functions are explored, in this paper, as spatial q