信息通信技术(information and communications technology,ICT)等的发展使现代地图面临着机遇和挑战:地图趋向数字虚拟空间方向发展,地图学的研究方法、主题与传统地图学大相径庭,地图虚拟空间的理论还有很大的发展空间,同时互联网技术...信息通信技术(information and communications technology,ICT)等的发展使现代地图面临着机遇和挑战:地图趋向数字虚拟空间方向发展,地图学的研究方法、主题与传统地图学大相径庭,地图虚拟空间的理论还有很大的发展空间,同时互联网技术(internet technology,IT)领域的学科跨界迫使地图逐渐发展成为互联网产品的附属物,内忧外患的双重夹击使得地图学亟待完善和更新理论。地图学发展的难题促使学者向其他领域进行探索。计算机游戏通常具有明显的地理意义,"数字+文化"的发展将游戏推向高新技术的前列,游戏地图则是现代ICT技术和地图的合体。以游戏地图的结构为研究对象,以游戏地图的维度、交互性、叙事探索性和文化传播性来探究虚拟空间的特点、本质及对现实物理世界的启示,发掘其对地图理论的扩展,从而完善ICT时代地图学的知识和理论,促进地图学的发展。展开更多
作为一种新兴的教育方式,严肃游戏可以有效地促进知识生成和技能提升。为描绘国际严肃游戏领域的研究图景,本文借助Cite Space软件,收集和分析Web of Science核心合集数据库中包含的2007年至2021年有关严肃游戏研究的相关文献,通过构建...作为一种新兴的教育方式,严肃游戏可以有效地促进知识生成和技能提升。为描绘国际严肃游戏领域的研究图景,本文借助Cite Space软件,收集和分析Web of Science核心合集数据库中包含的2007年至2021年有关严肃游戏研究的相关文献,通过构建严肃游戏研究的发展历程、发展热点,以及发展趋势三个方面的知识图谱,厘清严肃游戏的定义和研究范畴。展开更多
Vision-based player recognition is critical in sports applications.Accuracy,efficiency,and Low memory utilization is alluring for ongoing errands,for example,astute communicates and occasion classification.We develope...Vision-based player recognition is critical in sports applications.Accuracy,efficiency,and Low memory utilization is alluring for ongoing errands,for example,astute communicates and occasion classification.We developed an algorithm that tracks the movements of different players from a video of a basketball game.With their position tracked,we then proceed to map the position of these players onto an image of a basketball court.The purpose of tracking player is to provide the maximum amount of information to basketball coaches and organizations,so that they can better design mechanisms of defence and attack.Overall,our model has a high degree of identification and tracking of the players in the court.We directed investigations on soccer,basketball,ice hockey and pedestrian datasets.The trial comes about an exhibit that our technique can precisely recognize players under testing conditions.Contrasted and CNNs that are adjusted from general question identification systems,for example,Faster-RCNN,our approach accomplishes cutting edge exactness on three sorts of recreations(basketball,soccer and ice hockey)with 1000×fewer parameters.The all-inclusive statement of our technique is additionally shown on a standard passer-by recognition dataset in which our strategy accomplishes aggressive execution contrasted and cutting-edge methods.展开更多
文摘信息通信技术(information and communications technology,ICT)等的发展使现代地图面临着机遇和挑战:地图趋向数字虚拟空间方向发展,地图学的研究方法、主题与传统地图学大相径庭,地图虚拟空间的理论还有很大的发展空间,同时互联网技术(internet technology,IT)领域的学科跨界迫使地图逐渐发展成为互联网产品的附属物,内忧外患的双重夹击使得地图学亟待完善和更新理论。地图学发展的难题促使学者向其他领域进行探索。计算机游戏通常具有明显的地理意义,"数字+文化"的发展将游戏推向高新技术的前列,游戏地图则是现代ICT技术和地图的合体。以游戏地图的结构为研究对象,以游戏地图的维度、交互性、叙事探索性和文化传播性来探究虚拟空间的特点、本质及对现实物理世界的启示,发掘其对地图理论的扩展,从而完善ICT时代地图学的知识和理论,促进地图学的发展。
文摘作为一种新兴的教育方式,严肃游戏可以有效地促进知识生成和技能提升。为描绘国际严肃游戏领域的研究图景,本文借助Cite Space软件,收集和分析Web of Science核心合集数据库中包含的2007年至2021年有关严肃游戏研究的相关文献,通过构建严肃游戏研究的发展历程、发展热点,以及发展趋势三个方面的知识图谱,厘清严肃游戏的定义和研究范畴。
文摘Vision-based player recognition is critical in sports applications.Accuracy,efficiency,and Low memory utilization is alluring for ongoing errands,for example,astute communicates and occasion classification.We developed an algorithm that tracks the movements of different players from a video of a basketball game.With their position tracked,we then proceed to map the position of these players onto an image of a basketball court.The purpose of tracking player is to provide the maximum amount of information to basketball coaches and organizations,so that they can better design mechanisms of defence and attack.Overall,our model has a high degree of identification and tracking of the players in the court.We directed investigations on soccer,basketball,ice hockey and pedestrian datasets.The trial comes about an exhibit that our technique can precisely recognize players under testing conditions.Contrasted and CNNs that are adjusted from general question identification systems,for example,Faster-RCNN,our approach accomplishes cutting edge exactness on three sorts of recreations(basketball,soccer and ice hockey)with 1000×fewer parameters.The all-inclusive statement of our technique is additionally shown on a standard passer-by recognition dataset in which our strategy accomplishes aggressive execution contrasted and cutting-edge methods.