User Objects are the basement in developing distributed PowerBuilder applications. There are two kinds of PowerBuilder objects: visual objects and non-visual objects. Usually we use non-visual objects to perform the P...User Objects are the basement in developing distributed PowerBuilder applications. There are two kinds of PowerBuilder objects: visual objects and non-visual objects. Usually we use non-visual objects to perform the PowerBuilder distriuted application. This paper introduces the method of developing PowerBuilder distributed application program, mainly discusses the application of nonvisual objects when developing PowerBuilder distributed application programs.展开更多
Macromedia Flash Media Server(FMS)服务器平台中的共享对象可以利用多个客户机的SWF文件和本地或远端位置的永久性对象实现实时的数据共享。可将其应用在基于web的远程教学环境的构建和网络课件的制作中。文章介绍了共享对象的工作过...Macromedia Flash Media Server(FMS)服务器平台中的共享对象可以利用多个客户机的SWF文件和本地或远端位置的永久性对象实现实时的数据共享。可将其应用在基于web的远程教学环境的构建和网络课件的制作中。文章介绍了共享对象的工作过程、data属性及读写方法、Sync事件处理器。并通过一个实例描述了共享对象的基本使用方法。展开更多
文摘User Objects are the basement in developing distributed PowerBuilder applications. There are two kinds of PowerBuilder objects: visual objects and non-visual objects. Usually we use non-visual objects to perform the PowerBuilder distriuted application. This paper introduces the method of developing PowerBuilder distributed application program, mainly discusses the application of nonvisual objects when developing PowerBuilder distributed application programs.
文摘Macromedia Flash Media Server(FMS)服务器平台中的共享对象可以利用多个客户机的SWF文件和本地或远端位置的永久性对象实现实时的数据共享。可将其应用在基于web的远程教学环境的构建和网络课件的制作中。文章介绍了共享对象的工作过程、data属性及读写方法、Sync事件处理器。并通过一个实例描述了共享对象的基本使用方法。