Low-Earth-Orbit satellite constellation networks(LEO-SCN)can provide low-cost,largescale,flexible coverage wireless communication services.High dynamics and large topological sizes characterize LEO-SCN.Protocol develo...Low-Earth-Orbit satellite constellation networks(LEO-SCN)can provide low-cost,largescale,flexible coverage wireless communication services.High dynamics and large topological sizes characterize LEO-SCN.Protocol development and application testing of LEO-SCN are challenging to carry out in a natural environment.Simulation platforms are a more effective means of technology demonstration.Currently available simulators have a single function and limited simulation scale.There needs to be a simulator for full-featured simulation.In this paper,we apply the parallel discrete-event simulation technique to the simulation of LEO-SCN to support large-scale complex system simulation at the packet level.To solve the problem that single-process programs cannot cope with complex simulations containing numerous entities,we propose a parallel mechanism and algorithms LP-NM and LP-YAWNS for synchronization.In the experiment,we use ns-3 to verify the acceleration ratio and efficiency of the above algorithms.The results show that our proposed mechanism can provide parallel simulation engine support for the LEO-SCN.展开更多
In the vast majority of mobile applications, the Transmission Control Protocol (TCP) is still leveraged at the transport layer of the Internet’s protocol stack. But, in many cases, the performance of TCP over mobile ...In the vast majority of mobile applications, the Transmission Control Protocol (TCP) is still leveraged at the transport layer of the Internet’s protocol stack. But, in many cases, the performance of TCP over mobile networks has been proven sub-optimal in practice, thus causing substantial bottlenecks. Quick UDP Internet Connections (QUIC) is a new protocol, currently being standardized by the Internet Engineering Task Force (IETF), that aims at solving some of the inherent problems of TCP. The purpose of this paper is to provide a comprehensive overview of QUIC and compare the performance of QUIC and TCP in wireless networks. To compare QUIC with TCP under various transmission scenarios over LTE networks, the ns-3 network simulator has been employed. The simulations performed showed that 1) under good or average transmission conditions, QUIC is characterized by a better steady state throughput at the same time achieving quite lower file download times;and 2) under poor transmission conditions, the two protocols exhibit a similar performance.展开更多
基金supported by Jiangsu Provincial Key Research and Development Program (No.BE20210132)the Zhejiang Provincial Key Research and Development Program (No.2021C01040)the team of S-SET
文摘Low-Earth-Orbit satellite constellation networks(LEO-SCN)can provide low-cost,largescale,flexible coverage wireless communication services.High dynamics and large topological sizes characterize LEO-SCN.Protocol development and application testing of LEO-SCN are challenging to carry out in a natural environment.Simulation platforms are a more effective means of technology demonstration.Currently available simulators have a single function and limited simulation scale.There needs to be a simulator for full-featured simulation.In this paper,we apply the parallel discrete-event simulation technique to the simulation of LEO-SCN to support large-scale complex system simulation at the packet level.To solve the problem that single-process programs cannot cope with complex simulations containing numerous entities,we propose a parallel mechanism and algorithms LP-NM and LP-YAWNS for synchronization.In the experiment,we use ns-3 to verify the acceleration ratio and efficiency of the above algorithms.The results show that our proposed mechanism can provide parallel simulation engine support for the LEO-SCN.
文摘In the vast majority of mobile applications, the Transmission Control Protocol (TCP) is still leveraged at the transport layer of the Internet’s protocol stack. But, in many cases, the performance of TCP over mobile networks has been proven sub-optimal in practice, thus causing substantial bottlenecks. Quick UDP Internet Connections (QUIC) is a new protocol, currently being standardized by the Internet Engineering Task Force (IETF), that aims at solving some of the inherent problems of TCP. The purpose of this paper is to provide a comprehensive overview of QUIC and compare the performance of QUIC and TCP in wireless networks. To compare QUIC with TCP under various transmission scenarios over LTE networks, the ns-3 network simulator has been employed. The simulations performed showed that 1) under good or average transmission conditions, QUIC is characterized by a better steady state throughput at the same time achieving quite lower file download times;and 2) under poor transmission conditions, the two protocols exhibit a similar performance.