With rapid advances in high-speed communication and computation,augmented reality(AR)and virtual reality(VR)are emerging as next-generation display platforms for deeper human-digital interactions.Nonetheless,to simult...With rapid advances in high-speed communication and computation,augmented reality(AR)and virtual reality(VR)are emerging as next-generation display platforms for deeper human-digital interactions.Nonetheless,to simultaneously match the exceptional performance of human vision and keep the near-eye display module compact and lightweight imposes unprecedented challenges on optical engineering.Fortunately,recent progress in holographic optical elements(HOEs)and lithography-enabled devices provide innovative ways to tackle these obstacles in AR and VR that are otherwise difficult with traditional optics.In this review,we begin with introducing the basic structures of AR and VR headsets,and then describing the operation principles of various HOEs and lithography-enabled devices.Their properties are analyzed in detail,including strong selectivity on wavelength and incident angle,and multiplexing ability of volume HOEs,polarization dependency and active switching of liquid crystal HOEs,device fabrication,and properties of micro-LEDs(light-emitting diodes),and large design freedoms of metasurfaces.Afterwards,we discuss how these devices help enhance the AR and VR performance,with detailed description and analysis of some state-of-the-art architectures.Finally,we cast a perspective on potential developments and research directions of these photonic devices for future AR and VR displays.展开更多
Planar and ultrathin liquid crystal(LC)polarization optical elements have found promising applications in augmented reality(AR),virtual reality(VR),and photonic devices.In this paper,we give a comprehensive review on ...Planar and ultrathin liquid crystal(LC)polarization optical elements have found promising applications in augmented reality(AR),virtual reality(VR),and photonic devices.In this paper,we give a comprehensive review on the operation principles,device fabrication,and performance of these optical elements.Optical simulations methods for optimizing the device performance are discussed in detail.Finally,some potential applications of these devices in AR and VR systems are illustrated and analyzed.展开更多
Mixed reality(MR)technology is a new digital holographic image technology,which appears in the field of graphics after virtual reality(VR)and augmented reality(AR)technology,a new interdisciplinary frontier.As a new g...Mixed reality(MR)technology is a new digital holographic image technology,which appears in the field of graphics after virtual reality(VR)and augmented reality(AR)technology,a new interdisciplinary frontier.As a new generation of technology,MR has attracted great attention of clinicians in recent years.The emergence of MR will bring about revolutionary changes in medical education training,medical research,medical communication,and clinical treatment.At present,MR technology has become the popular frontline information technology for medical applications.With the popularization of digital technology in the medical field,the development prospects of MR are inestimable.The purpose of this review article is to introduce the application of MR technology in the medical field and prospect its trend in the future.展开更多
Virtual reality (VR) is a scientific method and technology created during the exploration of the nature by human beings to understand, simulate, and better adapt and use the nature. Based on the analysis on the whol...Virtual reality (VR) is a scientific method and technology created during the exploration of the nature by human beings to understand, simulate, and better adapt and use the nature. Based on the analysis on the whole process of VR, this paper presents different categories of VR problems and a type of theoretical expression, and abstracts three kinds of scientific and technical problems in VR field. On the basis of foresaid content, this paper also studies current major research objectives, research results and development trend of VR in the aspects of VR modeling method, VR representation technology, human-machine interaction and devices, VR development suites and supporting infrastructure, as well as VR applications. Finally, several theoretical and technical problems that need to be further studied and solved are addressed.展开更多
基金The authors are indebted to Goertek Electronics for the financial support and Guanjun Tan for helpful discussions.
文摘With rapid advances in high-speed communication and computation,augmented reality(AR)and virtual reality(VR)are emerging as next-generation display platforms for deeper human-digital interactions.Nonetheless,to simultaneously match the exceptional performance of human vision and keep the near-eye display module compact and lightweight imposes unprecedented challenges on optical engineering.Fortunately,recent progress in holographic optical elements(HOEs)and lithography-enabled devices provide innovative ways to tackle these obstacles in AR and VR that are otherwise difficult with traditional optics.In this review,we begin with introducing the basic structures of AR and VR headsets,and then describing the operation principles of various HOEs and lithography-enabled devices.Their properties are analyzed in detail,including strong selectivity on wavelength and incident angle,and multiplexing ability of volume HOEs,polarization dependency and active switching of liquid crystal HOEs,device fabrication,and properties of micro-LEDs(light-emitting diodes),and large design freedoms of metasurfaces.Afterwards,we discuss how these devices help enhance the AR and VR performance,with detailed description and analysis of some state-of-the-art architectures.Finally,we cast a perspective on potential developments and research directions of these photonic devices for future AR and VR displays.
文摘Planar and ultrathin liquid crystal(LC)polarization optical elements have found promising applications in augmented reality(AR),virtual reality(VR),and photonic devices.In this paper,we give a comprehensive review on the operation principles,device fabrication,and performance of these optical elements.Optical simulations methods for optimizing the device performance are discussed in detail.Finally,some potential applications of these devices in AR and VR systems are illustrated and analyzed.
文摘Mixed reality(MR)technology is a new digital holographic image technology,which appears in the field of graphics after virtual reality(VR)and augmented reality(AR)technology,a new interdisciplinary frontier.As a new generation of technology,MR has attracted great attention of clinicians in recent years.The emergence of MR will bring about revolutionary changes in medical education training,medical research,medical communication,and clinical treatment.At present,MR technology has become the popular frontline information technology for medical applications.With the popularization of digital technology in the medical field,the development prospects of MR are inestimable.The purpose of this review article is to introduce the application of MR technology in the medical field and prospect its trend in the future.
基金Supported by the National Basic Research Program of China (Grant No. 2009CB320805)the National Natural Science Foundation of China(Grant Nos. 60533070, 60503066)the National High-Tech Research & Development Program of China (Grant Nos. 2006AA01Z333,2006AA01Z311)
文摘Virtual reality (VR) is a scientific method and technology created during the exploration of the nature by human beings to understand, simulate, and better adapt and use the nature. Based on the analysis on the whole process of VR, this paper presents different categories of VR problems and a type of theoretical expression, and abstracts three kinds of scientific and technical problems in VR field. On the basis of foresaid content, this paper also studies current major research objectives, research results and development trend of VR in the aspects of VR modeling method, VR representation technology, human-machine interaction and devices, VR development suites and supporting infrastructure, as well as VR applications. Finally, several theoretical and technical problems that need to be further studied and solved are addressed.