摘要
Contract Bridge,a four-player imperfect information game,comprises two phases:bidding and playing.While computer programs excel at playing,bidding presents a challenging aspect due to the need for information exchange with partners and interference with communication of opponents.In this work,we introduce a Bridge bidding agent that combines supervised learning,deep reinforcement learning via self-play,and a test-time search approach.Our experiments demonstrate that our agent outperforms WBridge5,a highly regarded computer Bridge software that has won multiple world championships,by a performance of 0.98 IMPs(international match points)per deal over 10000 deals,with a much cost-effective approach.The performance significantly surpasses previous state-of-the-art(0.85 IMPs per deal).Note 0.1 IMPs per deal is a significant improvement in Bridge bidding.