摘要
讨论了三维计算机辅助服装设计系统中二维衣片转换为三维服装的有关技术问题,包括衣片的网格剖分、服装的缝制及场景中服装穿着的模拟.对于二维衣片的网格剖分,应用了正则栅格法,并通过调整边界质点解决衣片的缝制问题;在缝合过程中,对衣片边界质点施加缝合力,达到缝合效果;最后,根据织物的刚性杆约束结构,为模型添加了简单的碰撞检测和碰撞反应以实现简单的着装模拟.
The technology transforming 2D patterns to 3D garment in 3D computer aided apparel design system was described in the paper. It included pattern mesh generation, stitching technology and garment simulation in real scene. The regular grid method was applied to generate pattern mesh, the stitching issue was resolved by adjusting boundary point. Stitching force was exerted on the boundary point to get the optimal shape in the stitching process. Some collision detection and reaction in rod model was discussed and a simple garment simulation was realized.
出处
《北京服装学院学报(自然科学版)》
CAS
北大核心
2008年第1期1-6,共6页
Journal of Beijing Institute of Fashion Technology:Natural Science Edition
关键词
质点-弹簧模型
三维造型
二维衣片
网格剖分
缝合技术
约束
mass-spring model, 3D modeling, 2D pattern, mesh generation, stitching technology, constraint